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Exhaustion System (rough draft)
You have 3 exhaustion systems; Physical - from performing physical actions, all creatures have a threshold of 8, naturally over time your exhaustion is going to build up, this is caused by walking, running, etc. As well combat will cause exhaustion, the worse your condition is the less likely you are to stay standing. Once your threshold is exceeded you'll gain a -1 modifier to your actions, and once it's +3 over your total exhaustion you'll become unconscious, and or die if you're unlucky. You can luckily fight off exhaustion with your endurance score, and small short rest will remove your physical exhaustion by 1 for every hour you rest while long rest removes all exhaustion. Magical - your body can only perform so many spells before it'll give way, unless you're using a device to channel the magic through that's not your body you're going to experience the exhaustion at a normal rate, however the rate is halved if using a way to channel your magic ot...
Travel Encounters (Advice)
Walking from place to place should have some form of excitement; I mean you're traveling from one path to another. That being mentioned; you don't have to go along with the usual encounter, you have a number of different ideas you could do to spice up the journey. You could run across a small NPC off the side path; maybe has a kitten stuck in a tree, something small, a small moment for the group. These mini quest, small moments can sometimes be fun, and really add some enjoyment between a boring walk to spice things up, and keep the players on their toes for what small encounter they might come across. Perhaps you're not a fan of small encounters; well you have other ideas still to go with. Ambush; maybe have an enemy encounter / ambush them; this way you're putting them in a situation where they must react, and make a choice. The tight path, from a smaller walled off area or even the fact they leaped from a bridge. Give them something small to contend with. Maybe your...
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