Combat system ideas
D&D movement - simple
My movement system - complex but fair, give useful tactics that reward strategies overall.
System details p2 - Agility is now a very useful stat outside of mobility only.
Move half your full possible movement to perform a half move action.
Sprinting - double your movement distance but Sacerfice half your AC, and -10 to any complex mobility action, counts as one action.
D&D AC - simple, effective, lacks depth.
Start without numbers - Shockwave system
Pathfinder - complex, lacks depth, useful
Armor system ideas
Goal of armor system; depth, reward thinking through tactics, and trade offs.
Prepared / unprepared - -2 AC unprepared versus prepared. When hunkered down +2 AC but Sacerfice a movement action in the process.
Active blocking cost action points for each hit.
Passive AC - less on passive AC but more on active AC.
Dodge is seperate from AC - allow Agile builds to exist but not overall effect as armor but mobility benefit.
Natural AC stacking with non natural AC.
Clash - when hit strikes against hit.
Launch off benefits dodging.
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