Combat system ideas

D&D movement - simple

My movement system - complex but fair, give useful tactics that reward strategies overall.

System details p2 - Agility is now a very useful stat outside of mobility only.

Move half your full possible movement to perform a half move action.

Sprinting - double your movement distance but Sacerfice half your AC, and -10 to any complex mobility action, counts as one action.

 D&D AC - simple, effective, lacks depth.

Start without numbers - Shockwave system

Pathfinder - complex, lacks depth, useful

Armor system ideas

Goal of armor system; depth, reward thinking through tactics, and trade offs.

Prepared / unprepared - -2 AC unprepared versus prepared. When hunkered down +2 AC but Sacerfice a movement action in the process.

Active blocking cost action points for each hit.

Passive AC - less on passive AC but more on active AC.

Dodge is seperate from AC - allow Agile builds to exist but not overall effect as armor but mobility benefit.

Natural AC stacking with non natural AC.

Clash - when hit strikes against hit.

Launch off benefits dodging.


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