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Showing posts from March, 2022

Combat system ideas

D&D movement - simple My movement system - complex but fair, give useful tactics that reward strategies overall. System details p2 - Agility is now a very useful stat outside of mobility only. Move half your full possible movement to perform a half move action. Sprinting - double your movement distance but Sacerfice half your AC, and -10 to any complex mobility action, counts as one action.  D&D AC - simple, effective, lacks depth. Start without numbers - Shockwave system Pathfinder - complex, lacks depth, useful Armor system ideas Goal of armor system; depth, reward thinking through tactics, and trade offs. Prepared / unprepared - -2 AC unprepared versus prepared. When hunkered down +2 AC but Sacerfice a movement action in the process. Active blocking cost action points for each hit. Passive AC - less on passive AC but more on active AC. Dodge is seperate from AC - allow Agile builds to exist but not overall effect as armor but mobility benefit. Natural AC stacking with no...